![]() In the case of bosses it can be used to hint at relationships between creatures that might not otherwise be apparent to the player. Also, can be used for worldbuilding: using palette-swapped monsters can hint at connections between otherwise disparate locations. ![]() This is especially important when a given area is intended to be fast-paced or lead up to a climax, and the designers don't want the player stopping constantly to study "new" enemies. Palette swapping may be a shortcut, but it does allow designers to create enemies that keep pace with the player's progress while still hinting that the enemies will follow a familiar pattern. Individual characters may also have a choice of several different colors or costumes (or both).Ĭaution: Tropes Are Tools. ![]() Such characters are also known as "clones". ![]() Some fans of fighting games use the term to refer to characters that use the same animations and move sets, even if the characters look very different. ![]()
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